This paper attempts to create a systematic model of narrative analysis of the pre-structured LARP. The problematic nature of applying a narratological perspective resides in the interpretation of LARP as a dematerialized work, which is created only with a live rendition by the participants and their improvised interaction. The solution to this problem is a precise diﬀerentiation between the narrative and the performative level of the content of the LARP medium: between the sets of “stable” and “potential”. The main part of the text is therefore an examination of what is the narrative in a LARP or, more precisely, what are the necessary conditions for its constitution. Given the unstable and processual nature of narrative elements, it becomes apparent that the researcher has to consider the perspective of a group of implied or model participants. This term could constitute a representative sample of the audience that acts correspondingly to authorial strategies, which outline the ideal progress of the story. The model participant becomes the measure we can use to ﬁnd the border between the narrative and the performative. Simultaneously, each LARP game has a third level: a layer of correctives. These are manifested as instructions and rules (given to the participants before play), or diegetic and non-diegetic interventions in the development of the plot. They ensure the expected course of the narration – the bigger their binding and frequency, the bigger the proportion of the narrative component.